Diploma in Advanced 3D Animation and 3D Modelling

Advanced 3D Animation and 3D Modelling is a full-time, two-year, cohort program focused on the fundamentals of 3D Animation and 3D Modelling. Students will study various department specializations, such as 3D animation (character and creature), rigging, 3D modelling and sculpting, and texturing and surfacing. The program also touches on the fundamentals of storytelling through acting and visual composition, look development and the basics compositing. The program also teaches students the fundamentals of pre- and postproduction, critical analysis and review, realistic production schedules, team work, soft skills and how to interact with other departments within the postproduction pipeline. A wide range of industry standard software and tools, processes, and workflows are taught to the students. Students will create and compile a portfolio of shots or still life images in the form of a demo reel.

The 3D animation courses focus on animation principles, while integrating rigging, basic scripting, cloth simulation, body mechanics and animation for characters, inanimate objects and creatures.

In the 3D modelling courses students will learn the latest industry techniques in the fields of hard surface modelling, sculpting, texturing and surfacing.

While starting with the observation of traditional drawing and sculpting techniques, students will take these skills into their 3D models, environments and 3D animations. The integration of look development, shading and compositing fundamentals helps bring both 3D models and animations together for polished, final compositions.

The Advanced 3D Animation and 3D Modelling program is best suited for students that display an artistic or creative background. A foundation in technical and/or software skills is also beneficial.

Faculty's website: kpu.ca/arts/

Department's website: kpu.ca/arts/entertainment-arts

Admission Requirements

In addition to the Faculty's Admission Requirements, which consist of KPU's undergraduate English Proficiency Requirement, the following program admission requirements apply:

  • Portfolio review. Faculty will review the eligibility of candidates based on the contents of their portfolio and suitability for the program.

Portfolio Review

Faculty members will review and select candidates based on the contents of their portfolio. For detailed information about portfolio requirements, visit the department website at kpu.ca/arts/entertainment-arts/portfolio-requirements

Continuance Requirements

Seat availability is based on priority for students who continue in all courses as per the prescribed program plan. Students must achieve a minimum grade of D in all required courses. Non-adherence to these requirements will result in removal from the program. Re-admission into the program will be based on seat availability and approval by the program.

Curricular Requirements

Students must achieve a minimum grade of C in all required courses.

Students must complete all of the following requirements.

Plan of Study Grid
Term 1Credits
ENTA 1120 3D Animation Principles and Techniques 4
ENTA 1121 Introduction to 3D in Entertainment Arts 4
ENTA 1122 Perspective in Entertainment Arts 4
ENTA 1123 Cinematics for Animation and VFX 4
 Credits16
Term 2
ENTA 1220 Introduction to 3D Animation 4
ENTA 1221 Introduction to Modelling in Entertainment Arts 4
ENTA 1222 Introduction to Texturing and Surfacing 4
ENTA 1223 Introduction to Computer Animation Production in Entertainment Arts 4
 Credits16
Term 3
ENTA 1320 Intermediate 3D Animation 4
ENTA 1321 Intermediate Modelling in Entertainment Arts 4
ENTA 1322 Introduction to Sculpting in Entertainment Arts 4
ENTA 1323 Industry Preparation in Entertainment Arts 4
 Credits16
Term 4
ENTA 2120 Visual Storytelling in 3D Animation 4
ENTA 2121 Rigging in Entertainment Arts 4
ENTA 2122 Advanced Modelling in Entertainment Arts 4
ENTA 2123 Advanced Texturing and Surfacing 4
 Credits16
Term 5
ENTA 2220 Advanced Character Animation in Entertainment Arts 4
ENTA 2221 LookDev and Lighting in Entertainment Arts 4
ENTA 2222 Advanced Sculpting in Entertainment Arts 4
ENTA 2223 Advanced Computer Animation Production in Entertainment Arts 4
 Credits16
Term 6
ENTA 2321 3D Animation Project: Preproduction 4
ENTA 2322 3D Animation Project: Production 4
ENTA 2323 3D Animation Project: Production Finals 4
ENTA 2324 3D Animation Portfolio 4
 Credits16
 Total Credits96

Credential Awarded

Upon successful completion of this program, students are eligible to receive a Diploma in Advanced 3D Animation and 3D Modelling.

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