Diploma in Advanced Game Development
Advanced Game Development is a full-time, two-year, cohort program comprised of industry-level courses covering game development’s core disciplines: art, design, programming and production. Students will create various assignments, projects and games that will be assembled into a portfolio that is fit for working in the games industry.
In the design courses, students will learn crucial skills for designers, such as critical analysis, creative problem solving, communication and collaboration. While covering in-depth design theory, students also get hands on practical software skills with various industry standard engines and design tools, such as Unreal, Unity and the Adobe Creative Suite.
The art courses focus on environment and character modelling, texturing, animation, technical art and procedural art, while also teaching foundational artistic theory that can be applied to any creative medium. Students will be able to produce their own art assets for their games.
In the programming courses, students will learn the latest industry techniques in the fields of game programing, networking, AI, rendering and more. Students will learn to work with Visual Scripting, but also dive into programming languages such s C# and Python. Students will learn how to build full games from the ground up, to make their creative visions a reality and have the practical production skills necessary for their career in game development.
Once sufficient foundational knowledge has been gained, students will work together in teams under tight time and creative constraints to create games and prototypes. This will teach students the importance of production and project management in an agile framework.
Faculty's website: kpu.ca/arts/
Department's website: kpu.ca/arts/entertainment-arts
Admission Requirements
In addition to the Faculty's Admission Requirements, which consist of KPU's undergraduate English Proficiency Requirement, the following program admission requirements apply:
- Portfolio review. Faculty will review the eligibility of candidates based on the contents of their portfolio and suitability for the program.
Portfolio Review
Faculty members will review and select candidates based on the contents of their portfolio. For detailed information about portfolio requirements, visit the department website at kpu.ca/arts/entertainment-arts/portfolio-requirements
Continuance Requirements
Seat availability is based on priority for students who continue in all courses as per the prescribed program plan. Students must achieve a minimum grade of D in all required courses. Non-adherence to these requirements will result in removal from the program. Re-admission into the program will be based on seat availability and approval by the program.
Curricular Requirements
Students must achieve a minimum grade of C in all required courses.
Students must complete all of the following requirements.
Term 1 | Credits | |
---|---|---|
ENTA 1130 | Game Design | 4 |
ENTA 1131 | Technical Design in Game Development | 4 |
ENTA 1132 | Environment Art in Game Development | 4 |
ENTA 1133 | Introduction to Game Programming | 4 |
Credits | 16 | |
Term 2 | ||
ENTA 1230 | Level Design | 4 |
ENTA 1231 | Visual Scripting in Game Development | 4 |
ENTA 1232 | Character Art in Game Development | 4 |
ENTA 1233 | Intermediate Game Programming | 4 |
Credits | 16 | |
Term 3 | ||
ENTA 1330 | UI and UX Design in Game Development | 4 |
ENTA 1331 | Rapid Prototyping in Game Development | 4 |
ENTA 1332 | Character Animation in Game Development | 4 |
ENTA 1333 | Advanced Game Programming | 4 |
Credits | 16 | |
Term 4 | ||
ENTA 2130 | Systems Design in Game Development | 4 |
ENTA 2131 | Introduction to Rapid Game Development | 4 |
ENTA 2132 | Technical Art in Game Development | 4 |
ENTA 2133 | Shaders and Rendering in Game Development | 4 |
Credits | 16 | |
Term 5 | ||
ENTA 2230 | Storytelling and Narrative Design in Game Development | 4 |
ENTA 2231 | Advanced Rapid Game Development | 4 |
ENTA 2232 | Procedural Art in Game Development | 4 |
ENTA 2233 | Developing for XR | 4 |
Credits | 16 | |
Term 6 | ||
ENTA 2331 | Game Industry Project: Preproduction | 4 |
ENTA 2332 | Game Industry Project: First Production | 4 |
ENTA 2333 | Game Industry Project: Production | 4 |
ENTA 2334 | Game Industry Portfolio | 4 |
Credits | 16 | |
Total Credits | 96 |
Credential Awarded
Upon successful completion of this program, students are eligible to receive a Diploma in Advanced Game Development.
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